The Java 3D API is a hierarchy of JavaTM
classes which serve as the interface to a sophisticated
three-dimensional graphics and sound rendering system. Java 3D provides
high-level constructs to create and manipulate 3D geometry, and to
build the structures used to render that geometry. Using this API,
developers can efficiently create precise virtual universes in a wide
variety of sizes, from astronomical to subatomic.
Despite all
of this functionality, the API is straightforward to use. The details
of rendering are handled automatically. By taking advantage of Java
threads, the Java 3D renderer is capable of rendering in parallel. The
renderer can also automatically optimize for improved rendering
performance.
This tutorial introduces the main concepts of
the Java 3D API, including many code samples, examples, and diagrams.
You can view chapters online or download the PDF file.
About the Chapters
1. How to use the tutorial.
Getting an object on the screen.
Creating objects in the scene graph.
Easier ways to get complex content into Java 3D.
Interacting with your objects and how they can interact with each other.
Getting objects to change and move in a scene.
Lightening up your scene and describing materials and colors.
Adding textures to your scene to add realism.
In the coming months, this tutorial will be updated with Java 3D 1.2 information.
Download all the chapters in one convenient .zip file. (1,823KB)